Senior Level Artist at People Can Fly: 100% Remote (Montreal, Canada)
Title: Artiste de niveau senior/Senior Level Artist - Remote, Canada
Location: Montreal , Canada
Department: Art
Remote/Hybrid
Full-time
Project: Florence
Job Description:
Company Description
We are looking for a Senior Level Artist for a fully remote role in Canada. The ideal candidate should have strong Unreal Engine skills.
People Can Fly is one of the leading independent AAA game development studios. Our international team consists of hundreds of talented individuals working in our offices in Poland, the UK, Ireland, the US, and Canada, as well as remotely around the world.
Founded in 2002, our company has established itself in the first-person shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgement, and Outriders. As one of the most experienced studios using the Unreal Engine, we continue to expand our expertise and push the boundaries of what's possible in video game development.
Our creative teams are currently working on several exciting titles: Gears of War: E-Day, developed in collaboration with Microsoft; Project Echo for KRAFTON; and Lost Rift, an original IP that we are developing in-house using our self-publishing model. We are also exploring new platforms and experiences with virtual reality and other unannounced projects.
With over 20 years of experience, PCF continues to explore new horizons. Our goal is to combine our expertise with the creativity of the brightest and most forward-thinking talents in the industry to create the next generation of action games for players worldwide.
If you join us on this adventure, you will have the chance to perfect your craft, expand your knowledge and work alongside the best in the business to create unique and unforgettable experiences for players worldwide.
People Can Fly is one of the leading independent AAA game development studios. Our international team consists of hundreds of talented individuals working from offices in Poland, the UK, Ireland, the US, and Canada, as well as remotely across the globe.
Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. As one of the most experienced Unreal Engine studios in the industry, we continue to expand on our expertise and push the boundaries of what’s possible in game development.
Our creative teams are currently working on several exciting titles: Gears of War: E-Day developed in collaboration with Microsoft; Project Echo for KRAFTON; and Lost Rift, an original IP we are developing in-house under our self-publishing model. We are also exploring new platforms and experiences with VR and other unannounced projects.
With over 20 years of experience, PCF continues to explore new horizons. We aim to combine our expertise with the creativity of the best and most forward-thinking talent in the industry, building the next generation of action games for players worldwide.
If you join us on this journey, you’ll have the chance to perfect your craft, expand your knowledge, and work alongside industry leaders to create unique, unforgettable experiences for gamers everywhere.
Job Description
Main objective of the role
Efficiently produce playable levels based on the vision of art directors and level design requirements.
Collaboration in your studio
Conceptual art, character art, environment art, technical art, level design, and animation
Responsibilities
Maintain the artistic direction and quality
Efficiently produce playable levels based on the vision of the art directors and the needs of the level design with the cooperation of the manager.
Create the geometry of the world and the composition of levels in Unreal Engine.
Redesign existing elements to give them a new form.
Lock the modules and levels, create the first elements.
Production/Deadlines
Produce work in accordance with specifications and maintain workflows within deadlines.
Feedback
Modeling the assets of agents.
Participate in evaluations, adapt and put into practice feedback from managers and colleagues in a professional manner.
Collaboration/communication
Participate in research and development initiatives to explore new techniques and implement improvements to pipelines and workflows.
Main goal of the role
To effectively produce playable levels based on Art directors vision and Level design needs
Collaboration within the studio
Concept Art, Character Art, Environment Art, Tech Art, Level Design, Animation
Duties
Maintain artistic direction and quality
To effectively produce playable levels based on Art directors vision and Level design needs with lead cooperation.
Creating world geometry and composition for levels in Unreal Engine.
Redesigning existing assets to new forms.
Blocking out modules and levels, creating first/proxy materials.
Production/deadline
Produce work within specifications and maintain workflow pipelines within given deadlines.
Feedback
Model proxy assets.
Participate in reviews, adapt to, and implement feedback from leads and peers in a professional manner.
Collaboration/communication
Participate in R&D initiatives, to explore new techniques and implement improvements to pipelines and workflows.
Qualifications
What we are looking for
A solid portfolio showcasing playable levels with created geometric elements.
Experience and mastery of 3D modeling software commonly used in the field (Maya, Max, Blender, ZBrush, Photoshop or their equivalents).
Interpreting concepts from an artistic point of view or going beyond the initial idea in a creative way.
Demonstration of narrative staging.
A good understanding of traditional artistic techniques, as well as fundamental design skills (basic notions of composition and layout, form, texture, value and color).
Experience using Unreal Engine (or equivalent software).
Perfect mastery of modular workflows.
Proficiency in using physically based rendering shaders and normal maps.
Adaptive(-ive)
Ability to receive and implement feedback.
Willingness to learn and adapt to new styles, techniques and workflows.
Ability to collaborate with managers and various departments to solve artistic and technical problems.
Excellent oral and written communication skills in English
Software
Unreal Engine, Maya/3dsMax, Blender, Zbrush, Photoshop
Experience
At least 3 years of experience in AAA game development for consoles and PCs, including 1 year with Unreal Engine
You may have
Skills in traditional arts, combined with fundamental skills in graphic design (typography, color and light).
Experience using Unreal 4/5. Skills in environment modeling.
Experience in level design.
Must have qualifications
Strong portfolio showcasing playable levels with created geometry.
Experience and knowledge of industry-standard software packages for 3D modeling. (Maya, Max, Blender, ZBrush, Photoshop, or their equivalents).
Artistically interpret concepts or creatively push beyond an initial ideation.
Demonstration of narrative set dressing.
A solid understanding of traditional art skills along with foundational design competencies (basics of composition and layout knowledge, shape, form, texture, value and color).
Experience working with Unreal Engine (or equivalent).
Full understanding of Modular Workflows.
Ability to use PBR shaders and normal maps.
Adaptive.
Ability to receive and implement feedback.
Willingness to learn and adapt to new styles, techniques and workflows.
Ability to collaborate with department leads, and different departments to solve artistic and technical challenges.
Strong verbal and written communication skills in English.
Software
Unreal Engine, Maya/3dsMax, Blender, Zbrush, Photoshop
Experience
3+ years in AAA console/PC game development, including 1 year in Unreal Engine
Nice to have qualifications
Traditional art skills along with core graphic design competencies (typography, colour, and light).
Experience working with Unreal 4/5. Environment modelling skills.
Level Design experience
Additional Information
What we offer:
A comprehensive benefits package fully paid by PCF. The insurance company reimburses claims at 100% (up to $1000 of services per year, in addition to family or individual coverage).
Comprehensive dental coverage, including dental care.
The contribution equals the RRSP at a rate of 4% before tax deductions, 100% acquired from the first day.
One week of paid leave during the winter holidays.
20 days of paid leave and 5 days of paid sick leave.
Free virtual health and mental wellness sessions, included in the plan for members and their dependents.
Opportunities for personal development and the possibility of working in a global environment.
An opportunity to work within a creative team with people who are passionate about what they do.
What we offer:
Benefit package 100% paid by PCF. The insurance company reimburses 100% of claims (Up to $1000 per service a year, as well as individual family coverage).
Full Dental coverage, including major dental.
4% RRSP matching before tax deductions, 100% vested on day 1.
Paid week off during Winter Holidays.
20 paid vacation days and 5 paid sick days.
Free virtual health and mental well-being sessions are included in the plan for members and their dependents.
Personal development opportunities and ability to work in a global environment.
Work in a creative team with people full of passion for what they do.